Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-080717-checks-pn9md0o_/d2_story/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 89 ingredients, 52 enemies, 51 recipes, 5 customers, 117 variables, 20 facts and 173 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D2 STORY: the pocket rows open before the emissary's gift (invisible) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:34) [1] _pockets_before (res://scripts/core/d2_story_check.gd:55) [2] _run (res://scripts/core/d2_story_check.gd:45) [3] _frames (res://scripts/core/d2_story_check.gd:38) ERROR: D2 STORY: the emissary does not come once the restaurant is closed at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:34) [1] _jay_arc (res://scripts/core/d2_story_check.gd:104) [2] _frames (res://scripts/core/d2_story_check.gd:38) ERROR: D2 STORY: the emissary does not leave the world map at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:34) [1] _jay_arc (res://scripts/core/d2_story_check.gd:106) [2] _frames (res://scripts/core/d2_story_check.gd:38) ERROR: D2 STORY: the emissary's pocket does not give the first slot at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:34) [1] _jay_arc (res://scripts/core/d2_story_check.gd:107) [2] _frames (res://scripts/core/d2_story_check.gd:38) ERROR: D2 STORY: the pocket rows stay locked after the gift at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:34) [1] _jay_arc (res://scripts/core/d2_story_check.gd:109) [2] _frames (res://scripts/core/d2_story_check.gd:38) ERROR: D2 STORY: the emissary's recipe is not known at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_story_check.gd:34) [1] _jay_arc (res://scripts/core/d2_story_check.gd:110) [2] _frames (res://scripts/core/d2_story_check.gd:38) D2 STORY CHECK: FAILED (6)