Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-011329-checks-qdu581kc/d2_engine/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 52 enemies, 50 recipes, 4 customers, 117 variables, 18 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D2 ENGINE: the consumable slots cannot drop to zero (got 1) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _zero_slots (res://scripts/core/d2_engine_check.gd:138) [2] _run (res://scripts/core/d2_engine_check.gd:65) ERROR: D2 ENGINE: a slot still exists at zero slots at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _zero_slots (res://scripts/core/d2_engine_check.gd:143) [2] _run (res://scripts/core/d2_engine_check.gd:65) ERROR: D2 ENGINE: debris gave way to a sword at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _damage_filter (res://scripts/core/d2_engine_check.gd:158) [2] _run (res://scripts/core/d2_engine_check.gd:80) [3] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: debris did not give way to an explosion at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _damage_filter (res://scripts/core/d2_engine_check.gd:160) [2] _run (res://scripts/core/d2_engine_check.gd:80) [3] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: the hero's blast does not reach what breaks at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _damage_filter (res://scripts/core/d2_engine_check.gd:165) [2] _run (res://scripts/core/d2_engine_check.gd:80) [3] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: a guarded creature took the hit at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _guard (res://scripts/core/d2_engine_check.gd:192) [2] _run (res://scripts/core/d2_engine_check.gd:81) [3] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: a fleeing creature does not count for the door at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _flee (res://scripts/core/d2_engine_check.gd:218) [2] _run (res://scripts/core/d2_engine_check.gd:82) [3] _guard (res://scripts/core/d2_engine_check.gd:204) [4] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: a sold-out offer is still on sale at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _shop (res://scripts/core/d2_engine_check.gd:252) [2] _run (res://scripts/core/d2_engine_check.gd:83) [3] _flee (res://scripts/core/d2_engine_check.gd:230) ERROR: D2 ENGINE: the return moment is not a place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _moments (res://scripts/core/d2_engine_check.gd:298) [2] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: a return trigger did not fire at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _moments (res://scripts/core/d2_engine_check.gd:301) [2] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: the return moment outlives its first reading at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _moments (res://scripts/core/d2_engine_check.gd:302) [2] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: a return trigger fired twice for one return at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _moments (res://scripts/core/d2_engine_check.gd:305) [2] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: the capricious guest never changes their order at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _whims (res://scripts/core/d2_engine_check.gd:340) [2] _run (res://scripts/core/d2_engine_check.gd:86) [3] _moments (res://scripts/core/d2_engine_check.gd:323) [4] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: the capricious guest does not pay at random between their bounds at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _whims (res://scripts/core/d2_engine_check.gd:344) [2] _run (res://scripts/core/d2_engine_check.gd:86) [3] _moments (res://scripts/core/d2_engine_check.gd:323) [4] _frames (res://scripts/core/d2_engine_check.gd:58) D2 ENGINE CHECK: FAILED (14)