Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-011155-checks-2guvsxps/d2_engine/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 52 enemies, 50 recipes, 4 customers, 117 variables, 18 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: D2 ENGINE: a closed-restaurant trigger did not fire at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _moments (res://scripts/core/d2_engine_check.gd:314) [2] _frames (res://scripts/core/d2_engine_check.gd:58) ERROR: D2 ENGINE: the probe needs two known dishes at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/d2_engine_check.gd:54) [1] _whims (res://scripts/core/d2_engine_check.gd:328) [2] _run (res://scripts/core/d2_engine_check.gd:86) [3] _moments (res://scripts/core/d2_engine_check.gd:319) [4] _frames (res://scripts/core/d2_engine_check.gd:58) D2 ENGINE CHECK: FAILED (2)