Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261007-002024-checks-rpqo33nr/network/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 52 enemies, 50 recipes, 4 customers, 117 variables, 18 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: NETWORK: holding the item does not open its door at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/network_check.gd:45) [1] _branch (res://scripts/core/network_check.gd:254) ERROR: NETWORK: going back does not return to the crossroads from the north at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/network_check.gd:45) [1] _back (res://scripts/core/network_check.gd:270) [2] _run (res://scripts/core/network_check.gd:68) [3] _branch (res://scripts/core/network_check.gd:256) ERROR: NETWORK: going back does not shorten the path walked at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/network_check.gd:45) [1] _back (res://scripts/core/network_check.gd:272) [2] _run (res://scripts/core/network_check.gd:68) [3] _branch (res://scripts/core/network_check.gd:256) ERROR: NETWORK: the crossroads is not seen as revisited at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/network_check.gd:45) [1] _back (res://scripts/core/network_check.gd:273) [2] _run (res://scripts/core/network_check.gd:68) [3] _branch (res://scripts/core/network_check.gd:256) ERROR: NETWORK: a revisited room brings back more than its stragglers: [{ "count": 4, "enemies": { }, "delay": 0.0, "remaining": -1.0, "chance": 1.0, "trigger": "any", "conditions": [], "declared_count": 4 }] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/network_check.gd:45) [1] _back (res://scripts/core/network_check.gd:274) [2] _run (res://scripts/core/network_check.gd:68) [3] _branch (res://scripts/core/network_check.gd:256) ERROR: NETWORK: a revisited room lays its chest again, or loses its decor at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/network_check.gd:45) [1] _back (res://scripts/core/network_check.gd:277) [2] _run (res://scripts/core/network_check.gd:68) [3] _branch (res://scripts/core/network_check.gd:256) ERROR: NETWORK: a revisited room offers a reward again at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/network_check.gd:45) [1] _back (res://scripts/core/network_check.gd:282) [2] _run (res://scripts/core/network_check.gd:68) [3] _branch (res://scripts/core/network_check.gd:256) NETWORK CHECK: FAILED (7)