Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261006-223609-checks-yphv73bj/passages/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 52 enemies, 50 recipes, 4 customers, 116 variables, 14 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d SCRIPT ERROR: Invalid call. Nonexistent 'bool' constructor. at: _condition_met (res://autoload/game_state.gd:2166) GDScript backtrace (most recent call first): [0] _condition_met (res://autoload/game_state.gd:2166) [1] conditions_met (res://autoload/game_state.gd:2153) [2] room_is_open (res://scripts/core/dive_map.gd:110) [3] candidates_for (res://scripts/core/dive_map.gd:134) [4] resolve_room (res://scripts/core/dive_map.gd:150) [5] _room_for_exit (res://scripts/core/dive_map.gd:332) [6] preview_next_room (res://scripts/core/dive_map.gd:398) [7] _start_passage (res://scripts/combat/dungeon.gd:461) [8] handle_interaction (res://scripts/combat/dungeon.gd:1018) [9] _passage (res://scripts/core/passages_check.gd:136) [10] _run (res://scripts/core/passages_check.gd:58) [11] _frames (res://scripts/core/passages_check.gd:37) PASSAGES CHECK: OK