Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261004-002147-checks-p7yrracz/restaurant_live/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: LIVE RESTAURANT: a freshly loaded room seated a guest nobody let in (table 0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/restaurant_live_check.gd:27) [1] _check_nobody_seated (res://scripts/core/restaurant_live_check.gd:200) [2] _run (res://scripts/core/restaurant_live_check.gd:89) [3] _frames (res://scripts/core/restaurant_live_check.gd:31) ERROR: LIVE RESTAURANT: the return to an empty room seated a guest nobody let in (table 0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/restaurant_live_check.gd:27) [1] _check_nobody_seated (res://scripts/core/restaurant_live_check.gd:200) [2] _check_empty_return (res://scripts/core/restaurant_live_check.gd:215) [3] _frames (res://scripts/core/restaurant_live_check.gd:31) LIVE RESTAURANT: FAILED (2)