Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261003-230125-checks-fdtcwwj0/restaurant_live/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: LIVE RESTAURANT: the upgrade menu closed an unstaffed restaurant: 'unstaffed' at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/restaurant_live_check.gd:27) [1] _check_unstaffed_upgrades (res://scripts/core/restaurant_live_check.gd:216) [2] _frames (res://scripts/core/restaurant_live_check.gd:31) ERROR: LIVE RESTAURANT: an unstaffed room kept running in the upgrade menu at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/restaurant_live_check.gd:27) [1] _check_unstaffed_upgrades (res://scripts/core/restaurant_live_check.gd:219) [2] _frames (res://scripts/core/restaurant_live_check.gd:31) ERROR: LIVE RESTAURANT: the unstaffed room ate through the upgrade menu at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/restaurant_live_check.gd:27) [1] _check_unstaffed_upgrades (res://scripts/core/restaurant_live_check.gd:222) [2] _frames (res://scripts/core/restaurant_live_check.gd:31) ERROR: LIVE RESTAURANT: the upgrade menu left the restaurant closed at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/restaurant_live_check.gd:27) [1] _check_unstaffed_upgrades (res://scripts/core/restaurant_live_check.gd:227) [2] _frames (res://scripts/core/restaurant_live_check.gd:31) ERROR: LIVE RESTAURANT: live reputation alarm did not close the restaurant at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/restaurant_live_check.gd:27) [1] _check_upgrades_and_save (res://scripts/core/restaurant_live_check.gd:273) [2] _frames (res://scripts/core/restaurant_live_check.gd:31) ERROR: LIVE RESTAURANT: return did not explain the brigade's closure at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/restaurant_live_check.gd:27) [1] _check_upgrades_and_save (res://scripts/core/restaurant_live_check.gd:278) [2] _frames (res://scripts/core/restaurant_live_check.gd:31) ERROR: LIVE RESTAURANT: save-and-quit reopened the closed room at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/restaurant_live_check.gd:27) [1] _check_upgrades_and_save (res://scripts/core/restaurant_live_check.gd:296) [2] _frames (res://scripts/core/restaurant_live_check.gd:31) LIVE RESTAURANT: FAILED (7)