Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261003-020426-checks-_2pboi43/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PONT 3D: La liste des particules et leurs réglages divergent: sans réglage ["tufts"], hors liste [] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1390) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « drops » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « goo » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « sparks » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « dust » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « smoke » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « chips » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « splinters » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « gravel » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « shards » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « fragments » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « scales » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « feathers » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: La famille « tufts » ne fait rien jaillir at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1405) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « leaves » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « scraps » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « embers » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « pepper » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « frost » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « arcs » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « bubbles » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) ERROR: PONT 3D: Les particules « sizzle » ne tirent pas leur forme au hasard dans la planche at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_particle_library (res://scripts/core/bridge_3d_check.gd:1409) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1369) [3] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1480) PONT 3D ÉCHEC: 22 contrôle(s)