Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261003-002320-checks-drrf90m7/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PONT 3D: Le coup du héros sur une matière liquide ne tache pas le sol at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_impacts (res://scripts/core/bridge_3d_check.gd:1305) ERROR: PONT 3D: Un estoc ne fait pas gicler la matière en jet serré dans le sens du coup at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1396) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1368) ERROR: PONT 3D: Les taches d'un estoc ne tombent pas dans le sens du coup: [] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1401) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1368) ERROR: PONT 3D: Un coup fatal sur une matière liquide ne laisse pas de flaque at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1411) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1368) ERROR: PONT 3D: Le plafond de taches ne tient pas: 0 en place at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_impact_stains (res://scripts/core/bridge_3d_check.gd:1429) [2] _run_impacts (res://scripts/core/bridge_3d_check.gd:1368) ERROR: PONT 3D: Aucun sol du donjon ne reçoit les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1829) [2] _run_dungeon_warps (res://scripts/core/bridge_3d_check.gd:2040) ERROR: PONT 3D: Un coup ne tache pas le sol du donjon at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1838) [2] _run_dungeon_warps (res://scripts/core/bridge_3d_check.gd:2040) ERROR: PONT 3D: crater_meadow: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2096) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: crater_meadow/crater_edge: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2099) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: crater_meadow/picnic_area: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2099) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: crater_meadow/wild_dump: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2099) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2099) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2099) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: crater_meadow/bob_duel_break: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2099) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: crater_meadow/drainage_ditch: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2099) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: crater_meadow/bob_service_road: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2099) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: crater_meadow/bob_crater_hideout: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2099) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: old_port: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2096) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: olympic_park: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2096) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: mount_royal: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2096) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: downtown: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2096) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: underground_city: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2096) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) ERROR: PONT 3D: world_egg_center: le sol du biome ne reçoit pas les taches des coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:71) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:2111) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:2096) [3] _boot (res://scripts/core/bridge_3d_check.gd:103) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1897) PONT 3D ÉCHEC: 23 contrôle(s)