Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261002-074718-checks-s37t67te/loot/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: LOOT CHECK: un coup qui porte ne fait pas tomber son tas de rondelles at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _combat_triggers (res://scripts/core/loot_check.gd:179) [2] run (res://scripts/core/loot_check.gd:60) ERROR: LOOT CHECK: le plafond par combat ne retient pas la ligne « à chaque coup »: 0 tas at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _combat_triggers (res://scripts/core/loot_check.gd:183) [2] run (res://scripts/core/loot_check.gd:60) ERROR: LOOT CHECK: le troisième coup ne fait pas tomber son butin at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _combat_triggers (res://scripts/core/loot_check.gd:184) [2] run (res://scripts/core/loot_check.gd:60) ERROR: LOOT CHECK: franchir le seuil de vie ne fait pas tomber l'arme at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _combat_triggers (res://scripts/core/loot_check.gd:188) [2] run (res://scripts/core/loot_check.gd:60) ERROR: LOOT CHECK: un seuil déjà franchi redonne au coup suivant at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _combat_triggers (res://scripts/core/loot_check.gd:190) [2] run (res://scripts/core/loot_check.gd:60) ERROR: LOOT CHECK: un coup refusé compte pour le butin: 0 coups at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _combat_triggers (res://scripts/core/loot_check.gd:195) [2] run (res://scripts/core/loot_check.gd:60) ERROR: LOOT CHECK: deux tas de 7 ne rapportent pas 14 rondelles: 0 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/loot_check.gd:36) [1] _collection (res://scripts/core/loot_check.gd:221) [2] run (res://scripts/core/loot_check.gd:61) LOOT CHECK: FAILED (7)