Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261001-233538-checks-0glmauo6/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PONT 3D: crater_meadow: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow: le semis Scatter_grass_short_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow: le semis Scatter_flowers_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow: le semis Scatter_twigs_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow: le semis Scatter_bottle_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/crater_edge: le semis Scatter_grass_tall_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/crater_edge: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/crater_edge: le semis Scatter_fern_edge bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/crater_edge: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/crater_edge: le semis Scatter_twigs_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/crater_edge: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/picnic_area: le semis Scatter_grass_short_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/picnic_area: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/picnic_area: le semis Scatter_flowers_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/picnic_area: le semis Scatter_feather_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/picnic_area: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/picnic_area: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/picnic_area: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/wild_dump: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/wild_dump: le semis Scatter_grass_short_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/wild_dump: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/wild_dump: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/wild_dump: le semis Scatter_bottle_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/wild_dump: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/wild_dump: le semis Scatter_twigs_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_grass_short_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_flowers_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_rock_flat_crater_wall bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_rock_b_crater_lip bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_pebble_crater bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_twigs_crater_floor bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_glass_shard_arena_north bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_pot_shard_arena_north bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/abandoned_greenhouse: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_grass_short_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_flowers_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_rock_flat_crater_wall bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_rock_b_crater_lip bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_pebble_crater bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_twigs_crater_floor bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_glass_shard_arena_north bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_pot_shard_arena_north bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_challenge: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_grass_short_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_flowers_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_rock_flat_crater_wall bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_rock_b_crater_lip bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_pebble_crater bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_twigs_crater_floor bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_glass_shard_arena_north bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_pot_shard_arena_north bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_duel_break: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/drainage_ditch: le semis Scatter_grass_tall_ditch_bank bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/drainage_ditch: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/drainage_ditch: le semis Scatter_grate_ditch_floor bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/drainage_ditch: le semis Scatter_pebble_ditch_floor bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/drainage_ditch: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/drainage_ditch: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_service_road: le semis Scatter_grass_tuft_verge bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_service_road: le semis Scatter_grass_short_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_service_road: le semis Scatter_pebble_road bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_service_road: le semis Scatter_paper_road bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_service_road: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_crater_hideout: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_crater_hideout: le semis Scatter_grass_short_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_crater_hideout: le semis Scatter_twigs_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: crater_meadow/bob_crater_hideout: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1832) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: old_port: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: old_port: le semis Scatter_rope_coil_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: olympic_park: le semis Scatter_grass_tuft_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: olympic_park: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: olympic_park: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: mount_royal: le semis Scatter_basalt_small_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: downtown: le semis Scatter_paper_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: downtown: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: downtown: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: underground_city: le semis Scatter_pebble_ground bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: underground_city: le semis Scatter_can_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) ERROR: PONT 3D: world_egg_center: le semis Scatter_pebble_arena bascule de niveau de détail en bloc (biais 1.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1856) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1829) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1630) PONT 3D ÉCHEC: 91 contrôle(s)