Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261001-230246-checks-67g7c5_i/enemy_body/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: ENEMY BODY: le corps par défaut n'est plus l'ancien rayon de 18: 25.7 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/enemy_body_check.gd:16) [1] run (res://scripts/core/enemy_body_check.gd:48) ERROR: ENEMY BODY: la collision par défaut n'a pas l'ancien rayon at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/enemy_body_check.gd:16) [1] run (res://scripts/core/enemy_body_check.gd:49) ENEMY BODY CHECK: FAILED