Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20261001-223027-checks-ibw67emm/flow/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PARCOURS 3D: Le héros ne bouge pas sous la flèche Gauche: 0.0 px at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_flow_check.gd:21) [1] _boot (res://scripts/core/bridge_3d_flow_check.gd:92) [2] _travel_under_key (res://scripts/core/bridge_3d_flow_check.gd:152) ERROR: PARCOURS 3D: Le héros ne bouge pas sous la flèche Droite: 0.0 px at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_flow_check.gd:21) [1] _boot (res://scripts/core/bridge_3d_flow_check.gd:94) [2] _travel_under_key (res://scripts/core/bridge_3d_flow_check.gd:152) ERROR: PARCOURS 3D: La molette de volume (Pause physique) déplace le héros: 75.8 px at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_flow_check.gd:21) [1] _boot (res://scripts/core/bridge_3d_flow_check.gd:99) [2] _travel_under_key (res://scripts/core/bridge_3d_flow_check.gd:152) PARCOURS 3D ÉCHEC: 3 contrôle(s)