Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260930-004555-checks-z4niww8m/bob_quest/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: BOB QUEST: scene bob_break_over did not close at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_quest_check.gd:50) [1] _play (res://scripts/core/bob_quest_check.gd:76) [2] _frames (res://scripts/core/bob_quest_check.gd:54) ERROR: BOB QUEST: the quest left a dialogue open or the game paused at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_quest_check.gd:50) [1] _run (res://scripts/core/bob_quest_check.gd:106) [2] _duels (res://scripts/core/bob_quest_check.gd:224) [3] _play (res://scripts/core/bob_quest_check.gd:77) [4] _frames (res://scripts/core/bob_quest_check.gd:54) BOB QUEST CHECK: FAILED (2)