Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260930-003850-checks-zltqyql7/story_tools/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from user://story_tools_master.json BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json ERROR: Parameter "body->get_space()" is null. at: body_test_motion (modules/godot_physics_2d/godot_physics_server_2d.cpp:996) GDScript backtrace (most recent call first): [0] _wander_heading_blocked (res://scripts/combat/enemy.gd:1621) [1] _open_wander_direction (res://scripts/combat/enemy.gd:1610) [2] _choose_wander_direction (res://scripts/combat/enemy.gd:1567) [3] setup (res://scripts/combat/enemy.gd:432) [4] _spawn_figure (res://scripts/core/story_tools_check.gd:383) [5] _room_actors (res://scripts/core/story_tools_check.gd:414) [6] _run (res://scripts/core/story_tools_check.gd:134) [7] _combat (res://scripts/core/story_tools_check.gd:372) [8] _frames (res://scripts/core/story_tools_check.gd:68) ERROR: STORY TOOLS: the body that fled is still in the room at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:447) [2] _play_room_scene (res://scripts/core/story_tools_check.gd:395) [3] _play (res://scripts/core/dialogue_overlay.gd:82) [4] play (res://scripts/core/story_scene_player.gd:62) [5] play_definition (res://scripts/core/story_scene_player.gd:103) [6] _execute_event (res://scripts/core/story_scene_player.gd:399) [7] _wait_seconds (res://scripts/core/story_scene_player.gd:570) ERROR: STORY TOOLS: the fled body's avatar waits for the end of the scene to leave at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:64) [1] _room_actors (res://scripts/core/story_tools_check.gd:448) [2] _play_room_scene (res://scripts/core/story_tools_check.gd:395) [3] _play (res://scripts/core/dialogue_overlay.gd:82) [4] play (res://scripts/core/story_scene_player.gd:62) [5] play_definition (res://scripts/core/story_scene_player.gd:103) [6] _execute_event (res://scripts/core/story_scene_player.gd:399) [7] _wait_seconds (res://scripts/core/story_scene_player.gd:570) ERROR: Parameter "body->get_space()" is null. at: body_test_motion (modules/godot_physics_2d/godot_physics_server_2d.cpp:996) GDScript backtrace (most recent call first): [0] _wander_heading_blocked (res://scripts/combat/enemy.gd:1621) [1] _open_wander_direction (res://scripts/combat/enemy.gd:1610) [2] _choose_wander_direction (res://scripts/combat/enemy.gd:1567) [3] setup (res://scripts/combat/enemy.gd:432) [4] _spawn_figure (res://scripts/core/story_tools_check.gd:383) [5] _room_actors (res://scripts/core/story_tools_check.gd:451) [6] _play_room_scene (res://scripts/core/story_tools_check.gd:395) [7] _play (res://scripts/core/dialogue_overlay.gd:82) [8] play (res://scripts/core/story_scene_player.gd:62) [9] play_definition (res://scripts/core/story_scene_player.gd:103) [10] _execute_event (res://scripts/core/story_scene_player.gd:399) [11] _wait_seconds (res://scripts/core/story_scene_player.gd:570) ERROR: Parameter "body->get_space()" is null. at: body_test_motion (modules/godot_physics_2d/godot_physics_server_2d.cpp:996) GDScript backtrace (most recent call first): [0] _wander_heading_blocked (res://scripts/combat/enemy.gd:1621) [1] _open_wander_direction (res://scripts/combat/enemy.gd:1610) [2] _choose_wander_direction (res://scripts/combat/enemy.gd:1567) [3] setup (res://scripts/combat/enemy.gd:432) [4] _spawn_figure (res://scripts/core/story_tools_check.gd:383) [5] _room_actors (res://scripts/core/story_tools_check.gd:452) [6] _play_room_scene (res://scripts/core/story_tools_check.gd:395) [7] _play (res://scripts/core/dialogue_overlay.gd:82) [8] play (res://scripts/core/story_scene_player.gd:62) [9] play_definition (res://scripts/core/story_scene_player.gd:103) [10] _execute_event (res://scripts/core/story_scene_player.gd:399) [11] _wait_seconds (res://scripts/core/story_scene_player.gd:570) STORY TOOLS CHECK: FAILED (2)