Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260929-224619-checks-gi28ik20/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d DEBUGCAM stand=(726.8, 240.0) focus=(916.0142, 438.25) wall=(1373.2, 240.0) px=(2040.993, 691.1348) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (510.0, 24.0), S: (1216.0, 828.5)] aspect=1.0 DEBUGCAM stand=(1333.2, 240.0) focus=(1319.986, 438.25) wall=(686.8, 240.0) px=(-537.1361, 691.1348) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (510.0, 24.0), S: (1216.0, 828.5)] aspect=1.0 DEBUGCAM stand=(1333.2, 812.5) focus=(1333.2, 438.25) wall=(686.8, 812.5) px=(-1253.418, 1695.047) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (510.0, 24.0), S: (1216.0, 828.5)] aspect=1.0 DEBUGCAM stand=(726.8, 812.5) focus=(790.3555, 438.25) wall=(1373.2, 812.5) px=(2955.79, 1695.047) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (510.0, 24.0), S: (1216.0, 828.5)] aspect=1.0 ERROR: PONT 3D: Un coin du restaurant reste hors champ: [(1373.2, 240.0), (686.8, 240.0), (686.8, 812.5), (1373.2, 812.5)] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run (res://scripts/core/bridge_3d_check.gd:1798) [2] _boot (res://scripts/core/bridge_3d_check.gd:88) DEBUGCAM stand=(110.0, 130.0) focus=(523.5889, 545.0) wall=(3630.0, 130.0) px=(7534.577, 456.2115) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (70.0, 90.0), S: (3560.0, 910.0)] aspect=1.0 DEBUGCAM stand=(110.0, 130.0) focus=(523.5889, 545.0) wall=(110.0, 1000.0) px=(-551.7958, 1913.953) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (70.0, 90.0), S: (3560.0, 910.0)] aspect=1.0 DEBUGCAM stand=(3590.0, 130.0) focus=(3176.411, 545.0) wall=(70.0, 130.0) px=(-5614.577, 456.2115) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (70.0, 90.0), S: (3560.0, 910.0)] aspect=1.0 DEBUGCAM stand=(3590.0, 130.0) focus=(3176.411, 545.0) wall=(3590.0, 1000.0) px=(2471.796, 1913.953) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (70.0, 90.0), S: (3560.0, 910.0)] aspect=1.0 DEBUGCAM stand=(3590.0, 960.0) focus=(3358.589, 545.0) wall=(70.0, 960.0) px=(-10671.96, 1801.943) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (70.0, 90.0), S: (3560.0, 910.0)] aspect=1.0 DEBUGCAM stand=(110.0, 960.0) focus=(341.4112, 545.0) wall=(3630.0, 960.0) px=(12591.96, 1801.943) screen=[P: (-2.0, -2.0), S: (1924.0, 1924.0)] foot=[(-262.1737, 457.0859), (262.1737, 457.0859), (587.2072, -1023.764), (-587.2072, -1023.764)] bounds=[P: (70.0, 90.0), S: (3560.0, 910.0)] aspect=1.0 ERROR: PONT 3D: Le suivi du donjon laisse un mur hors champ: [(3630.0, 130.0), (110.0, 1000.0), (70.0, 130.0), (3590.0, 1000.0), (70.0, 960.0), (3630.0, 960.0)] at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1435) ERROR: PONT 3D: L'inclinaison à l'essai ne tourne pas la caméra: -34.00 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_camera_trial_view (res://scripts/core/bridge_3d_check.gd:1292) [2] _run_debug_panel (res://scripts/core/bridge_3d_check.gd:1280) [3] _boot (res://scripts/core/bridge_3d_check.gd:100) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1469) PONT 3D ÉCHEC: 3 contrôle(s)