Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260929-071702-checks-aajemvgs/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PONT 3D: crater_meadow: bush_low, haut de 17, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: crater_meadow: bush_low, haut de 15, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: crater_meadow: bush_low, haut de 17, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: old_port: buoy, haut de 48, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: old_port: buoy, haut de 54, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: old_port: buoy, haut de 47, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: old_port: buoy, haut de 49, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: olympic_park: bench, haut de 37, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: olympic_park: bench, haut de 43, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: olympic_park: crowd_barrier, haut de 72, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: olympic_park: concrete_block, haut de 98, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: mount_royal: basalt_rock, haut de 63, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: downtown: traffic_cone, haut de 47, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) ERROR: PONT 3D: downtown: traffic_cone, haut de 55, masque le bord sud de l'arène at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing_of (res://scripts/core/bridge_3d_check.gd:1644) [2] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1615) [3] _boot (res://scripts/core/bridge_3d_check.gd:99) [4] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1465) PONT 3D ÉCHEC: 14 contrôle(s)