Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260929-011726-checks-yfba_fqy/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PONT 3D: Le décor change quand la salle est rebâtie ailleurs, le passage sauterait: Scatter_grass_tuft en (0.0, 0.0, 0.0) devient Scatter_grass_tuft en (-640.0, 0.0, 320.0) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] _check (res://scripts/core/bridge_3d_check.gd:69) [1] _run_biome_dressing (res://scripts/core/bridge_3d_check.gd:1617) [2] _boot (res://scripts/core/bridge_3d_check.gd:98) [3] _run_scrolling_arena (res://scripts/core/bridge_3d_check.gd:1464) PONT 3D ÉCHEC: 1 contrôle(s)