Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260928-075748-checks-_dhiqi7a/passages/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PASSAGES: an invincible hero still loses health at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:33) [1] _debug (res://scripts/core/passages_check.gd:176) [2] _run (res://scripts/core/passages_check.gd:59) [3] _passage (res://scripts/core/passages_check.gd:167) ERROR: PASSAGES: the way back ends the dive without asking at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:33) [1] _confirm_exit (res://scripts/core/passages_check.gd:196) [2] _frames (res://scripts/core/passages_check.gd:37) PASSAGES CHECK: FAILED (2)