Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260928-071045-checks-ppm94e32/bob_quest/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) ERROR: BOB QUEST: scene bob_arrival did not play (got nothing) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_quest_check.gd:49) [1] _play (res://scripts/core/bob_quest_check.gd:66) ERROR: BOB QUEST: Bob's arrival does not give the recipe stage at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_quest_check.gd:49) [1] _restaurant (res://scripts/core/bob_quest_check.gd:149) [2] _play (res://scripts/core/bob_quest_check.gd:67) ERROR: BOB QUEST: the recipe is not unlocked by Bob's visit at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_quest_check.gd:49) [1] _restaurant (res://scripts/core/bob_quest_check.gd:150) [2] _play (res://scripts/core/bob_quest_check.gd:67) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) ERROR: BOB QUEST: Bob's hideout cannot replace room 3 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_quest_check.gd:49) [1] _hideout (res://scripts/core/bob_quest_check.gd:171) [2] _frames (res://scripts/core/bob_quest_check.gd:53) ERROR: BOB QUEST: scene bob_hungry did not play (got nothing) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_quest_check.gd:49) [1] _play (res://scripts/core/bob_quest_check.gd:66) ERROR: BOB QUEST: an empty-handed visit does not anger Bob away at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/bob_quest_check.gd:49) [1] _hideout (res://scripts/core/bob_quest_check.gd:179) [2] _play (res://scripts/core/bob_quest_check.gd:67) BOB QUEST CHECK: FAILED (6)