Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260928-071038-checks-8sfoptkf/story_tools/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from user://story_tools_master.json BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json SCRIPT ERROR: Invalid call. Nonexistent function 'exclusive_guest_pending' in base 'Node2D (restaurant.gd)'. at: _exclusive (res://scripts/core/story_tools_check.gd:218) GDScript backtrace (most recent call first): [0] _exclusive (res://scripts/core/story_tools_check.gd:218) [1] _run (res://scripts/core/story_tools_check.gd:119) [2] _weapons (res://scripts/core/story_tools_check.gd:205) [3] _frames (res://scripts/core/story_tools_check.gd:61) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) ERROR: STORY TOOLS: any key does not move the dialogue on at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:57) [1] _triggers (res://scripts/core/story_tools_check.gd:289) [2] _frames (res://scripts/core/story_tools_check.gd:61) ERROR: STORY TOOLS: a trigger without a scene does not play its character's dialogue at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:57) [1] _triggers (res://scripts/core/story_tools_check.gd:294) [2] _frames (res://scripts/core/story_tools_check.gd:61) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) ERROR: STORY TOOLS: the trigger's conversation was not counted at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:57) [1] _triggers (res://scripts/core/story_tools_check.gd:299) [2] _frames (res://scripts/core/story_tools_check.gd:61) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) SCRIPT ERROR: Invalid call. Nonexistent function 'customers_seated_of (via call)' in base 'Node2D (restaurant.gd)'. at: customers_seated_of (res://autoload/game_state.gd:147) GDScript backtrace (most recent call first): [0] customers_seated_of (res://autoload/game_state.gd:147) [1] _read_computed (res://scripts/core/registry.gd:62) [2] _read_entity (res://scripts/core/registry.gd:45) [3] read (res://scripts/core/registry.gd:21) [4] _condition_met (res://autoload/game_state.gd:2051) [5] conditions_met (res://autoload/game_state.gd:2041) [6] evaluate (res://scripts/core/story_triggers.gd:62) [7] _process (res://scripts/core/story_triggers.gd:47) STORY TOOLS CHECK: FAILED (3)