Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260928-015655-checks-suyommt5/passages/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PASSAGES: the hero never walked through the wall into the next room at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:33) [1] _passage (res://scripts/core/passages_check.gd:149) ERROR: PASSAGES: the hero glides instead of walking (no velocity, no walk animation) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:33) [1] _passage (res://scripts/core/passages_check.gd:150) ERROR: PASSAGES: the passage did not give the hand back at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:33) [1] _passage (res://scripts/core/passages_check.gd:151) ERROR: PASSAGES: the room laid is not the one shown during the passage at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:33) [1] _passage (res://scripts/core/passages_check.gd:152) ERROR: PASSAGES: the hero did not arrive at the entry at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:33) [1] _passage (res://scripts/core/passages_check.gd:154) PASSAGES CHECK: FAILED (5)