Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260928-015558-checks-3bj81if5/passages/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: Attempted to set an invalid (previously freed?) object instance into a 'TypedArray'. at: _internal_validate_object (./core/variant/container_type_validate.h:97) GDScript backtrace (most recent call first): [0] _clear_passage (res://autoload/bridge_3d.gd:815) [1] _update_passage (res://autoload/bridge_3d.gd:764) [2] _process (res://autoload/bridge_3d.gd:393) ERROR: Condition "!_p->typed.validate(value, "set")" is true. at: set (core/variant/array.cpp:520) GDScript backtrace (most recent call first): [0] _clear_passage (res://autoload/bridge_3d.gd:815) [1] _update_passage (res://autoload/bridge_3d.gd:764) [2] _process (res://autoload/bridge_3d.gd:393) PASSAGES CHECK: OK