Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260928-012139-checks-snnxg3pn/passages/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 50 recipes, 4 customers, 116 variables, 12 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6571 [MCPRegistry] runtime port 6571 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: PASSAGES: a locked room lets the hero go home at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:32) [1] _lock (res://scripts/core/passages_check.gd:101) [2] _run (res://scripts/core/passages_check.gd:55) [3] _frames (res://scripts/core/passages_check.gd:36) ERROR: PASSAGES: a sealed way back is still a target (it would steal the attack) at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:32) [1] _lock (res://scripts/core/passages_check.gd:102) [2] _run (res://scripts/core/passages_check.gd:55) [3] _frames (res://scripts/core/passages_check.gd:36) ERROR: PASSAGES: taking the exit does not start the passage at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:32) [1] _passage (res://scripts/core/passages_check.gd:130) [2] _run (res://scripts/core/passages_check.gd:57) [3] _frames (res://scripts/core/passages_check.gd:36) ERROR: PASSAGES: a band opens mid-passage at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:32) [1] _passage (res://scripts/core/passages_check.gd:131) [2] _run (res://scripts/core/passages_check.gd:57) [3] _frames (res://scripts/core/passages_check.gd:36) ERROR: PASSAGES: the next room was laid before the hero crossed the band at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/passages_check.gd:32) [1] _passage (res://scripts/core/passages_check.gd:132) [2] _run (res://scripts/core/passages_check.gd:57) [3] _frames (res://scripts/core/passages_check.gd:36) SCRIPT ERROR: Invalid access to property or key 'color' on a base object of type 'Nil'. at: _passage (res://scripts/core/passages_check.gd:138) GDScript backtrace (most recent call first): [0] _passage (res://scripts/core/passages_check.gd:138) PASSAGES CHECK: FAILED (5)