Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260928-002926-checks-ev_t253c/story_tools/appdata/Godot/app_userdata/BIG EGG 3D (branche) WARNING: BIG EGG data: Invalid story trigger conditions or effects: bob_eltuna_wall Using built-in defaults. at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] _load_failed (res://scripts/core/data_catalog.gd:1300) [1] load_master_data (res://scripts/core/data_catalog.gd:1145) [2] _ready (res://autoload/game_state.gd:347) [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: STORY TOOLS: master data not loaded: Invalid story trigger conditions or effects: bob_eltuna_wall at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _run (res://scripts/core/story_tools_check.gd:108) ERROR: STORY TOOLS: room d1_l01_crater_edge silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l02_picnic_area silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l03_wild_dump silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l04_abandoned_greenhouse silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l05_lower_docks silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l06_sunken_drydock silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l07_games_alley silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l08_pier_cabaret silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l09_warehouse_roofs silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l10_casino_barge silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l11_checkpoint_boulevard silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l12_plaza_roofs silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l13_barricade_street silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d1_l14_propaganda_plaza silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l01_crater_edge silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l02_picnic_area silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l03_wild_dump silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l04_abandoned_greenhouse silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l05_lower_docks silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l06_sunken_drydock silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l07_games_alley silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l08_pier_cabaret silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l09_warehouse_roofs silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l10_casino_barge silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l11_entrance_gates silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l12_surveillance_concourse silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l13_brutalist_ramps silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l14_egglympic_track silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l15_checkpoint_boulevard silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l16_plaza_roofs silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l17_barricade_street silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d2_l18_propaganda_plaza silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l01_crater_edge silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l02_picnic_area silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l03_wild_dump silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l04_abandoned_greenhouse silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l05_lower_docks silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l06_sunken_drydock silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l07_games_alley silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l08_pier_cabaret silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l09_warehouse_roofs silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l10_casino_barge silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l11_entrance_gates silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l12_surveillance_concourse silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l13_brutalist_ramps silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l14_egglympic_track silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l15_chimney_trail silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l16_smoking_burrows silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l17_mining_walkways silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l18_summit_sanctuary silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l19_checkpoint_boulevard silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l20_plaza_roofs silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l21_barricade_street silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d3_l22_propaganda_plaza silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l01_crater_edge silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l02_picnic_area silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l03_wild_dump silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l04_drainage_ditch silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l05_abandoned_greenhouse silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l06_lower_docks silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l07_sunken_drydock silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l08_games_alley silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l09_pier_cabaret silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l10_warehouse_roofs silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l11_lower_docks silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l12_casino_barge silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l13_entrance_gates silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l14_surveillance_concourse silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l15_brutalist_ramps silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l16_service_ducts silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l17_egglympic_track silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l18_chimney_trail silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l19_smoking_burrows silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l20_mining_walkways silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l21_rock_amphitheatre silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l22_summit_sanctuary silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l23_checkpoint_boulevard silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l24_plaza_roofs silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l25_barricade_street silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l26_campaign_hq silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l27_propaganda_plaza silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l28_blockage silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l29_black_tunnel silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l30_mall_gallery silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l31_ghost_station silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l32_party_arcade silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l33_flooded_food_court silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l34_forgotten_birthday_room silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l35_master_fork silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l36_checkpoint_boulevard silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l37_plaza_roofs silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l38_barricade_street silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l39_campaign_hq silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l40_news_studio silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l41_vertical_farm silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l42_slaughter_line silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l43_cattle_hall silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l44_production_greenhouses silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l45_compliance_lab silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room d4_l46_executive_floors silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room ft_l01_black_tunnel silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room ft_l02_mall_gallery silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room ft_l03_ghost_station silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room ft_l04_party_arcade silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room ft_l05_forgotten_birthday_room silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room bob_service_road silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room musicalo_sanctuary silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room mld_republic silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room bob_crater_hideout silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room bob_duel_challenge silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: room bob_duel_break silently dropped at load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:130) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: story trigger bob_eltuna_wall missing after load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:132) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: story trigger bob_arrival missing after load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:132) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: story trigger bob_reward missing after load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:132) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: story trigger bob_sorry missing after load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:132) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: story trigger bob_duel_intro missing after load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:132) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: story trigger bob_joins missing after load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:132) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: story trigger bob_break_intro missing after load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:132) [2] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: story trigger bob_break_over missing after load at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:132) [2] _run (res://scripts/core/story_tools_check.gd:109) WARNING: BIG EGG data: Invalid story trigger conditions or effects: bob_eltuna_wall Using built-in defaults. at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] _load_failed (res://scripts/core/data_catalog.gd:1300) [1] load_master_data (res://scripts/core/data_catalog.gd:1145) [2] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:159) [3] _run (res://scripts/core/story_tools_check.gd:109) ERROR: STORY TOOLS: a scene writing a quest state rejects the whole master data: Invalid story trigger conditions or effects: bob_eltuna_wall at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:159) [2] _run (res://scripts/core/story_tools_check.gd:109) WARNING: BIG EGG data: Invalid story trigger conditions or effects: bob_eltuna_wall Using built-in defaults. at: push_warning (core/variant/variant_utility.cpp:1033) GDScript backtrace (most recent call first): [0] _load_failed (res://scripts/core/data_catalog.gd:1300) [1] load_master_data (res://scripts/core/data_catalog.gd:1145) [2] _scene_may_move_a_quest (res://scripts/core/story_tools_check.gd:161) [3] _run (res://scripts/core/story_tools_check.gd:109) ERROR: Parameter "body->get_space()" is null. at: body_test_motion (modules/godot_physics_2d/godot_physics_server_2d.cpp:996) GDScript backtrace (most recent call first): [0] _wander_heading_blocked (res://scripts/combat/enemy.gd:1586) [1] _open_wander_direction (res://scripts/combat/enemy.gd:1575) [2] _choose_wander_direction (res://scripts/combat/enemy.gd:1532) [3] setup (res://scripts/combat/enemy.gd:416) [4] _spawn_one (res://scripts/combat/dungeon.gd:546) [5] _release_wave (res://scripts/combat/dungeon.gd:611) [6] _advance_waves (res://scripts/combat/dungeon.gd:564) [7] _combat (res://scripts/core/story_tools_check.gd:301) [8] _frames (res://scripts/core/story_tools_check.gd:59) STORY TOOLS CHECK: FAILED (121)