Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260928-001407-checks-ve296j0_/story_tools/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 49 recipes, 3 customers, 116 variables, 8 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: STORY TOOLS: an allowed exclusive guest does not jump the queue at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _exclusive (res://scripts/core/story_tools_check.gd:161) [2] _run (res://scripts/core/story_tools_check.gd:111) [3] _weapons (res://scripts/core/story_tools_check.gd:151) [4] _frames (res://scripts/core/story_tools_check.gd:59) ERROR: STORY TOOLS: another customer may walk in while the exclusive guest is here at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _exclusive (res://scripts/core/story_tools_check.gd:170) [2] _run (res://scripts/core/story_tools_check.gd:111) [3] _weapons (res://scripts/core/story_tools_check.gd:151) [4] _frames (res://scripts/core/story_tools_check.gd:59) ERROR: STORY TOOLS: someone is drawn to walk in beside the exclusive guest at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/story_tools_check.gd:55) [1] _exclusive (res://scripts/core/story_tools_check.gd:172) [2] _run (res://scripts/core/story_tools_check.gd:111) [3] _weapons (res://scripts/core/story_tools_check.gd:151) [4] _frames (res://scripts/core/story_tools_check.gd:59) ERROR: Parameter "body->get_space()" is null. at: body_test_motion (modules/godot_physics_2d/godot_physics_server_2d.cpp:996) GDScript backtrace (most recent call first): [0] _wander_heading_blocked (res://scripts/combat/enemy.gd:1586) [1] _open_wander_direction (res://scripts/combat/enemy.gd:1575) [2] _choose_wander_direction (res://scripts/combat/enemy.gd:1532) [3] setup (res://scripts/combat/enemy.gd:416) [4] _spawn_one (res://scripts/combat/dungeon.gd:546) [5] _release_wave (res://scripts/combat/dungeon.gd:611) [6] _advance_waves (res://scripts/combat/dungeon.gd:564) [7] _combat (res://scripts/core/story_tools_check.gd:254) [8] _frames (res://scripts/core/story_tools_check.gd:59) STORY TOOLS CHECK: FAILED (3)