Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org SCRIPT ERROR: Parse Error: Cannot infer the type of "idle" variable because the value doesn't have a set type. at: GDScript::reload (res://scripts/restaurant/employee.gd:844) SCRIPT ERROR: Parse Error: Cannot infer the type of "loss" variable because the value doesn't have a set type. at: GDScript::reload (res://scripts/restaurant/employee.gd:862) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://autoload/bridge_3d.gd:0) ERROR: Failed to load script "res://autoload/bridge_3d.gd" with error "Compilation failed". at: load (modules/gdscript/gdscript_resource_format.cpp:46) DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260927-120359-checks-a4iaeo99/brigade_order/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 49 recipes, 3 customers, 107 variables, 8 facts and 172 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d DEV ISOLATION OK