Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260924-230413-checks-1hnn3msc/dive_bag/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 49 recipes, 3 customers, 105 variables, 8 facts and 164 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: DIVE BAG: dive loot entered the restaurant stock before the return at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dive_bag_check.gd:37) [1] _run (res://scripts/core/dive_bag_check.gd:118) [2] _dive (res://scripts/core/dive_bag_check.gd:75) [3] _frames (res://scripts/core/dive_bag_check.gd:41) ERROR: DIVE BAG: dive loot is missing from the bag at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dive_bag_check.gd:37) [1] _run (res://scripts/core/dive_bag_check.gd:119) [2] _dive (res://scripts/core/dive_bag_check.gd:75) [3] _frames (res://scripts/core/dive_bag_check.gd:41) ERROR: DIVE BAG: the live restaurant consumed dive loot at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dive_bag_check.gd:37) [1] _run (res://scripts/core/dive_bag_check.gd:129) [2] _frames (res://scripts/core/dive_bag_check.gd:41) ERROR: DIVE BAG: uninsured knockout kept the dive loot at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dive_bag_check.gd:37) [1] _run (res://scripts/core/dive_bag_check.gd:141) [2] _return_home (res://scripts/core/dive_bag_check.gd:89) [3] _frames (res://scripts/core/dive_bag_check.gd:41) ERROR: DIVE BAG: a save taken mid-dive lost the bag at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dive_bag_check.gd:37) [1] _run (res://scripts/core/dive_bag_check.gd:165) [2] _dive (res://scripts/core/dive_bag_check.gd:75) [3] _frames (res://scripts/core/dive_bag_check.gd:41) ERROR: DIVE BAG: walking home did not bring the loot in: 3 at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/dive_bag_check.gd:37) [1] _run (res://scripts/core/dive_bag_check.gd:168) [2] _return_home (res://scripts/core/dive_bag_check.gd:89) [3] _frames (res://scripts/core/dive_bag_check.gd:41) DIVE BAG CHECK: FAILED (6)