Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260924-204730-checks-av1xiam0/wander/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 49 recipes, 3 customers, 105 variables, 8 facts and 164 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d WANDER WALL: pire blocage 2000 images, 76.3 % du temps coincée, 4024 px parcourus ERROR: WANDER WALL: une bête reste coincée contre un mur 33.3 s d'affilée at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/wander_wall_check.gd:23) [1] run (res://scripts/core/wander_wall_check.gd:105) ERROR: WANDER WALL: les bêtes passent 76 % du temps coincées contre un mur at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/wander_wall_check.gd:23) [1] run (res://scripts/core/wander_wall_check.gd:106) ERROR: WANDER WALL: les bêtes n'errent presque pas: 4024 px at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/wander_wall_check.gd:23) [1] run (res://scripts/core/wander_wall_check.gd:107) WANDER WALL CHECK: FAILED