Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260923-165839-checks-5ipjnc6d/flow/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 49 recipes, 3 customers, 105 variables, 8 facts and 164 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6575 [MCPRegistry] runtime port 6575 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d WARNING: 'res://assets/models/restaurant/service_counter/service_counter.glb': In external resource #0, invalid UID: 'uid://chgsndnahj1lf' - using text path instead: 'res://assets/models/restaurant/service_counter/service_counter_0.jpg'. at: open (core/io/resource_format_binary.cpp:1025) GDScript backtrace (most recent call first): [0] build (res://scripts/core/model_3d_factory.gd:19) [1] _spawn_avatar (res://autoload/bridge_3d.gd:1168) [2] _sync (res://autoload/bridge_3d.gd:887) [3] _process (res://autoload/bridge_3d.gd:378) WARNING: 'res://assets/models/restaurant/service_counter/service_counter.glb': In external resource #0, invalid UID: 'uid://chgsndnahj1lf' - using text path instead: 'res://assets/models/restaurant/service_counter/service_counter_0.jpg'. at: open (core/io/resource_format_binary.cpp:1025) GDScript backtrace (most recent call first): [0] build (res://scripts/core/model_3d_factory.gd:19) [1] _spawn_avatar (res://autoload/bridge_3d.gd:1168) [2] _sync (res://autoload/bridge_3d.gd:887) [3] _process (res://autoload/bridge_3d.gd:378) WARNING: 'res://assets/models/restaurant/service_counter/service_counter.glb': In external resource #0, invalid UID: 'uid://chgsndnahj1lf' - using text path instead: 'res://assets/models/restaurant/service_counter/service_counter_0.jpg'. at: open (core/io/resource_format_binary.cpp:1025) GDScript backtrace (most recent call first): [0] build (res://scripts/core/model_3d_factory.gd:19) [1] _spawn_avatar (res://autoload/bridge_3d.gd:1168) [2] _sync (res://autoload/bridge_3d.gd:887) [3] _process (res://autoload/bridge_3d.gd:378) PARCOURS 3D OK: menu, clavier, départ cosmétique au clic, projections, donjon et retour intact