WorkerThreadPool: 24 threads, 7 max low-priority. Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org TextServer: Added interface "Dummy" TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)" Using "default" pen tablet driver... TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)". Loading resource: res://default_bus_layout.tres remapped: res://default_bus_layout.tres Completed load for: 'res://default_bus_layout.tres' remapped 'res://default_bus_layout.tres' at thread -1 CORE API HASH: 3769296884 EDITOR API HASH: 3146738256 Loading resource: res://tools/dev/run_scene.gd remapped: res://tools/dev/run_scene.gd Completed load for: 'res://tools/dev/run_scene.gd' remapped 'res://tools/dev/run_scene.gd' at thread -1 SceneTreeFTI: traversal method DEFAULT Loading resource: res://autoload/game_state.gd remapped: res://autoload/game_state.gd Completed load for: 'res://autoload/game_state.gd' remapped 'res://autoload/game_state.gd' at thread -1 Loading resource: res://autoload/bridge_3d.gd remapped: res://autoload/bridge_3d.gd Loading resource: res://assets/shaders/dungeon_warp_mist.gdshader remapped: res://assets/shaders/dungeon_warp_mist.gdshader Completed load for: 'res://assets/shaders/dungeon_warp_mist.gdshader' remapped 'res://assets/shaders/dungeon_warp_mist.gdshader' at thread -1 Loading resource: res://scenes/ui/damage_number.tscn remapped: res://scenes/ui/damage_number.tscn Loading resource: res://scripts/combat/damage_number.gd remapped: res://scripts/combat/damage_number.gd Completed load for: 'res://scripts/combat/damage_number.gd' remapped 'res://scripts/combat/damage_number.gd' at thread -1 Completed load for: 'res://scenes/ui/damage_number.tscn' remapped 'res://scenes/ui/damage_number.tscn' at thread -1 Loading resource: res://assets/ui/aim_cursor.svg remapped: res://assets/ui/aim_cursor.svg Loading resource: res://.godot/imported/aim_cursor.svg-3a36eb15741a84d0fa11f5fd894021e7.ctex remapped: res://.godot/imported/aim_cursor.svg-3a36eb15741a84d0fa11f5fd894021e7.ctex Completed load for: 'res://assets/ui/aim_cursor.svg' remapped 'res://assets/ui/aim_cursor.svg' at thread -1 Loading resource: res://scenes/items/ingredient_pickup.tscn remapped: res://scenes/items/ingredient_pickup.tscn Loading resource: res://scripts/combat/ingredient_pickup.gd remapped: res://scripts/combat/ingredient_pickup.gd Completed load for: 'res://scripts/combat/ingredient_pickup.gd' remapped 'res://scripts/combat/ingredient_pickup.gd' at thread -1 Completed load for: 'res://scenes/items/ingredient_pickup.tscn' remapped 'res://scenes/items/ingredient_pickup.tscn' at thread -1 Completed load for: 'res://autoload/bridge_3d.gd' remapped 'res://autoload/bridge_3d.gd' at thread -1 Loading resource: res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd remapped: res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd Completed load for: 'res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd' remapped 'res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd' at thread -1 MbedTLS: Some X509 certificates could not be parsed (1 certificates skipped). Loaded system CA certificates DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260922-214953-recipe-leak-diagnostic-4247qgsu/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 49 enemies, 49 recipes, 3 customers, 106 variables, 8 facts and 163 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) Failed to bind socket. Error: 3. Failed to bind socket. Error: 3. [MCPRuntimeServer] listening on 127.0.0.1:6572 [MCPRegistry] runtime port 6572 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d DEV ISOLATION OK XR: Clearing primary interface XR: Removed interface "Native mobile" XR: Removed interface "OpenXR"