Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260922-160903-checks-k85d56f7/encounter/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 48 enemies, 49 recipes, 3 customers, 106 variables, 8 facts and 163 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6573 [MCPRegistry] runtime port 6573 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: RENCONTRE: un nouveau tour de boucle sur la meme phase a rejoue l'entree at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/encounter_check.gd:17) [1] _check_phase_sounds (res://scripts/core/encounter_check.gd:406) [2] run (res://scripts/core/encounter_check.gd:286) ERROR: RENCONTRE: l'exposition minimale n'est pas nommee comme cause de l'attente: applying at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/encounter_check.gd:17) [1] _check_diagnostic (res://scripts/core/encounter_check.gd:486) [2] run (res://scripts/core/encounter_check.gd:287) ERROR: RENCONTRE: l'attente ne dit pas combien de temps il reste at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/encounter_check.gd:17) [1] _check_diagnostic (res://scripts/core/encounter_check.gd:489) [2] run (res://scripts/core/encounter_check.gd:287) RENCONTRE OK: FAILED avec 3 echec(s)