WorkerThreadPool: 24 threads, 7 max low-priority. Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org TextServer: Added interface "Dummy" TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)" Using "default" pen tablet driver... TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)". Loading resource: res://default_bus_layout.tres remapped: res://default_bus_layout.tres Completed load for: 'res://default_bus_layout.tres' remapped 'res://default_bus_layout.tres' at thread -1 CORE API HASH: 3769296884 EDITOR API HASH: 3146738256 Loading resource: res://tools/dev/run_scene.gd remapped: res://tools/dev/run_scene.gd Completed load for: 'res://tools/dev/run_scene.gd' remapped 'res://tools/dev/run_scene.gd' at thread -1 SceneTreeFTI: traversal method DEFAULT Loading resource: res://autoload/game_state.gd remapped: res://autoload/game_state.gd Completed load for: 'res://autoload/game_state.gd' remapped 'res://autoload/game_state.gd' at thread -1 Loading resource: res://autoload/bridge_3d.gd remapped: res://autoload/bridge_3d.gd Loading resource: res://assets/shaders/dungeon_warp_mist.gdshader remapped: res://assets/shaders/dungeon_warp_mist.gdshader Completed load for: 'res://assets/shaders/dungeon_warp_mist.gdshader' remapped 'res://assets/shaders/dungeon_warp_mist.gdshader' at thread -1 Loading resource: res://scenes/ui/damage_number.tscn remapped: res://scenes/ui/damage_number.tscn Loading resource: res://scripts/combat/damage_number.gd remapped: res://scripts/combat/damage_number.gd Completed load for: 'res://scripts/combat/damage_number.gd' remapped 'res://scripts/combat/damage_number.gd' at thread -1 Completed load for: 'res://scenes/ui/damage_number.tscn' remapped 'res://scenes/ui/damage_number.tscn' at thread -1 Loading resource: res://assets/ui/aim_cursor.svg remapped: res://assets/ui/aim_cursor.svg Loading resource: res://.godot/imported/aim_cursor.svg-3a36eb15741a84d0fa11f5fd894021e7.ctex remapped: res://.godot/imported/aim_cursor.svg-3a36eb15741a84d0fa11f5fd894021e7.ctex Completed load for: 'res://assets/ui/aim_cursor.svg' remapped 'res://assets/ui/aim_cursor.svg' at thread -1 Loading resource: res://scenes/items/ingredient_pickup.tscn remapped: res://scenes/items/ingredient_pickup.tscn Loading resource: res://scripts/combat/ingredient_pickup.gd remapped: res://scripts/combat/ingredient_pickup.gd Completed load for: 'res://scripts/combat/ingredient_pickup.gd' remapped 'res://scripts/combat/ingredient_pickup.gd' at thread -1 Completed load for: 'res://scenes/items/ingredient_pickup.tscn' remapped 'res://scenes/items/ingredient_pickup.tscn' at thread -1 Completed load for: 'res://autoload/bridge_3d.gd' remapped 'res://autoload/bridge_3d.gd' at thread -1 Loading resource: res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd remapped: res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd Completed load for: 'res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd' remapped 'res://addons/godot_mcp_toolkit/runtime/mcp_runtime_server.gd' at thread -1 MbedTLS: Some X509 certificates could not be parsed (1 certificates skipped). Loaded system CA certificates DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260922-111551-checks-8e6szj56/movement/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 48 enemies, 49 recipes, 3 customers, 106 variables, 8 facts and 163 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) Failed to bind socket. Error: 3. Failed to bind socket. Error: 3. [MCPRuntimeServer] listening on 127.0.0.1:6572 [MCPRegistry] runtime port 6572 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d Loading resource: res://scenes/main/movement_program_check.tscn remapped: res://scenes/main/movement_program_check.tscn Loading resource: res://scripts/core/movement_program_check.gd remapped: res://scripts/core/movement_program_check.gd Completed load for: 'res://scripts/core/movement_program_check.gd' remapped 'res://scripts/core/movement_program_check.gd' at thread -1 Completed load for: 'res://scenes/main/movement_program_check.tscn' remapped 'res://scenes/main/movement_program_check.tscn' at thread -1 Loading resource: res://scenes/player/player.tscn remapped: res://scenes/player/player.tscn Completed load for: 'res://scenes/player/player.tscn' remapped 'res://scenes/player/player.tscn' at thread -1 Loading resource: res://assets/characters/player_idle.png remapped: res://assets/characters/player_idle.png Loading resource: res://.godot/imported/player_idle.png-57ac0c2f07b9c78d58884a3ea75b7817.ctex remapped: res://.godot/imported/player_idle.png-57ac0c2f07b9c78d58884a3ea75b7817.ctex Completed load for: 'res://assets/characters/player_idle.png' remapped 'res://assets/characters/player_idle.png' at thread -1 Loading resource: res://scenes/enemies/enemy.tscn remapped: res://scenes/enemies/enemy.tscn Completed load for: 'res://scenes/enemies/enemy.tscn' remapped 'res://scenes/enemies/enemy.tscn' at thread -1 Loading resource: res://assets/creatures/crazy_squirrel_idle.png remapped: res://assets/creatures/crazy_squirrel_idle.png Loading resource: res://.godot/imported/crazy_squirrel_idle.png-247b1d40b18a00feb8d8a181e527f10f.ctex remapped: res://.godot/imported/crazy_squirrel_idle.png-247b1d40b18a00feb8d8a181e527f10f.ctex Completed load for: 'res://assets/creatures/crazy_squirrel_idle.png' remapped 'res://assets/creatures/crazy_squirrel_idle.png' at thread -1 Loading resource: res://assets/creatures/crazy_squirrel_walk.png remapped: res://assets/creatures/crazy_squirrel_walk.png Loading resource: res://.godot/imported/crazy_squirrel_walk.png-312043cfb8dd9a9aa17b0454f46aa049.ctex remapped: res://.godot/imported/crazy_squirrel_walk.png-312043cfb8dd9a9aa17b0454f46aa049.ctex Completed load for: 'res://assets/creatures/crazy_squirrel_walk.png' remapped 'res://assets/creatures/crazy_squirrel_walk.png' at thread -1 Loading resource: res://assets/audio/sfx/enemy_footstep_large.wav remapped: res://assets/audio/sfx/enemy_footstep_large.wav Loading resource: res://.godot/imported/enemy_footstep_large.wav-65f535978c5a5ba1c15a6e6ad412dda0.sample remapped: res://.godot/imported/enemy_footstep_large.wav-65f535978c5a5ba1c15a6e6ad412dda0.sample Completed load for: 'res://assets/audio/sfx/enemy_footstep_large.wav' remapped 'res://assets/audio/sfx/enemy_footstep_large.wav' at thread -1 Loading resource: res://assets/audio/sfx/enemy_alert_large.wav remapped: res://assets/audio/sfx/enemy_alert_large.wav Loading resource: res://.godot/imported/enemy_alert_large.wav-87370e179c05d4af5bd2e4d9a6c2eeda.sample remapped: res://.godot/imported/enemy_alert_large.wav-87370e179c05d4af5bd2e4d9a6c2eeda.sample Completed load for: 'res://assets/audio/sfx/enemy_alert_large.wav' remapped 'res://assets/audio/sfx/enemy_alert_large.wav' at thread -1 MOVEMENT PROGRAM: PASSED XR: Clearing primary interface XR: Removed interface "Native mobile" XR: Removed interface "OpenXR" Leaked instance: AudioStreamPlaybackWAV:9223372132786898694 - Reference count: 1 Leaked instance: AudioStreamPlaybackWAV:9223372132803675911 - Reference count: 1 Leaked instance: AudioStreamWAV:9223372132736567048 - Reference count: 2 Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`). Resource still in use: res://assets/audio/sfx/enemy_footstep_large.wav (AudioStreamWAV) Orphan StringName: SFX (static: 0, total: 4) StringName: 1 unclaimed string names at exit. WARNING: 3 ObjectDB instances were leaked at exit (run with `--verbose` for details). at: cleanup (core/object/object.cpp:2536) ERROR: 1 resources still in use at exit. at: clear (core/io/resource.cpp:817)