Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260922-104100-checks-5jjqqphi/encounter/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 48 enemies, 49 recipes, 3 customers, 106 variables, 8 facts and 163 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6572 [MCPRegistry] runtime port 6572 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d ERROR: RENCONTRE: un boss engage conserve son geste quand la perception retombe at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/encounter_check.gd:17) [1] _check_engaged_movement (res://scripts/core/encounter_check.gd:323) [2] run (res://scripts/core/encounter_check.gd:286) ERROR: RENCONTRE: un boss engage conserve sa reaction aggro sans detection at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/encounter_check.gd:17) [1] _check_engaged_movement (res://scripts/core/encounter_check.gd:325) [2] run (res://scripts/core/encounter_check.gd:286) ERROR: RENCONTRE: un boss engage conserve les contraintes du mouvement aggro at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/encounter_check.gd:17) [1] _check_engaged_movement (res://scripts/core/encounter_check.gd:327) [2] run (res://scripts/core/encounter_check.gd:286) ERROR: RENCONTRE: un boss engage poursuit son mouvement aggro sans detection at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/encounter_check.gd:17) [1] _check_engaged_movement (res://scripts/core/encounter_check.gd:330) [2] run (res://scripts/core/encounter_check.gd:286) ERROR: RENCONTRE: une attaque libre conserve le mouvement des sa premiere image at: push_error (core/variant/variant_utility.cpp:1023) GDScript backtrace (most recent call first): [0] check (res://scripts/core/encounter_check.gd:17) [1] _check_engaged_movement (res://scripts/core/encounter_check.gd:365) [2] run (res://scripts/core/encounter_check.gd:286) RENCONTRE OK: FAILED avec 5 echec(s)