Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://autoload/audio_director.gd:388) ERROR: Failed to load script "res://autoload/audio_director.gd" with error "Parse error". at: load (modules/gdscript/gdscript_resource_format.cpp:46) ERROR: Failed to instantiate an autoload, script 'res://autoload/audio_director.gd' does not inherit from 'Node'. at: start (main/main.cpp:4535) DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260919-004448-checks-s5_mud7c/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) BIG EGG data: loaded 88 ingredients, 48 enemies, 49 recipes, 3 customers, 106 variables, 8 facts and 163 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d DEV ISOLATION OK