Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://scripts/core/audio_contract.gd:178) SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://scripts/core/audio_contract.gd:179) SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://scripts/core/audio_contract.gd:186) SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://scripts/core/audio_contract.gd:187) SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://scripts/core/audio_contract.gd:227) SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://scripts/core/audio_contract.gd:229) SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://scripts/core/audio_contract.gd:231) SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://scripts/core/audio_contract.gd:244) SCRIPT ERROR: Parse Error: The variable type is being inferred from a Variant value, so it will be typed as Variant. (Warning treated as error.) at: GDScript::reload (res://scripts/core/audio_contract.gd:265) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://scripts/core/data_catalog.gd:0) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://autoload/game_state.gd:0) ERROR: Failed to load script "res://autoload/game_state.gd" with error "Compilation failed". at: load (modules/gdscript/gdscript_resource_format.cpp:46) DEV_USER_DIR: E:/GDRIVE/SERVEUR ET PRODUCTION WEB/2025/REBIRTH/BIG EGG/big-egg-3d/tools/dev/runs/20260919-003418-checks-68qskoyf/visuals/appdata/Godot/app_userdata/BIG EGG 3D (branche) SCRIPT ERROR: Invalid call. Nonexistent function 'normalize_clips' in base 'GDScript'. at: load_master_data (res://scripts/core/data_catalog.gd:862) GDScript backtrace (most recent call first): [0] load_master_data (res://scripts/core/data_catalog.gd:862) [1] _ready (res://autoload/game_state.gd:147) [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d DEV ISOLATION OK