Godot Engine v4.7.1.stable.official.a13da4feb - https://godotengine.org D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 5070 Ti BIG EGG data: loaded 88 ingredients, 48 enemies, 49 recipes, 3 customers, 106 variables, 8 facts and 163 upgrade nodes from res://data/game_data_master.json [MCPRuntimeServer] port: scanning 6570-6585 (default) [MCPRuntimeServer] listening on 127.0.0.1:6570 [MCPRegistry] runtime port 6570 registered for e:/gdrive/serveur et production web/2025/rebirth/big egg/big-egg-3d PARCOURS 3D OK: menu, changement de scène, pont réaccroché, clavier vivant ERROR: 1 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit. Godot_v4.7.1-stable_win64_console.exe : ERROR: Parameter "RenderingServer::get_singleton()" is null. At line:17 char:3 + & 'C:\Users\ELR17\Downloads\Godot_v4.7.1-stable_win64.exe\Godot_v4. ... + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + CategoryInfo : NotSpecified: (ERROR: Paramete...ton()" is null.:String) [], RemoteException + FullyQualifiedErrorId : NativeCommandError at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:464) WARNING: 2 RIDs of type "Texture" were leaked. at: finalize (servers/rendering/rendering_device.cpp:8900)