; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="BIG EGG" run/main_scene="res://scenes/restaurant/restaurant.tscn" config/features=PackedStringArray("4.7", "Mobile") config/icon="res://icon.svg" [autoload] GameState="*res://autoload/game_state.gd" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/size/window_width_override=1920 window/size/window_height_override=1080 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [input] move_left={ "deadzone": 0.3, "events": [Object(InputEventKey,"physical_keycode":65), Object(InputEventKey,"physical_keycode":4194311), Object(InputEventJoypadMotion,"axis":0,"axis_value":-1.0)] } move_right={ "deadzone": 0.3, "events": [Object(InputEventKey,"physical_keycode":68), Object(InputEventKey,"physical_keycode":4194313), Object(InputEventJoypadMotion,"axis":0,"axis_value":1.0)] } move_up={ "deadzone": 0.3, "events": [Object(InputEventKey,"physical_keycode":87), Object(InputEventKey,"physical_keycode":4194320), Object(InputEventJoypadMotion,"axis":1,"axis_value":-1.0)] } move_down={ "deadzone": 0.3, "events": [Object(InputEventKey,"physical_keycode":83), Object(InputEventKey,"physical_keycode":4194322), Object(InputEventJoypadMotion,"axis":1,"axis_value":1.0)] } action={ "deadzone": 0.3, "events": [Object(InputEventKey,"physical_keycode":32), Object(InputEventMouseButton,"button_index":1), Object(InputEventJoypadButton,"button_index":0)] } dash={ "deadzone": 0.3, "events": [Object(InputEventKey,"physical_keycode":81), Object(InputEventMouseButton,"button_index":2), Object(InputEventJoypadButton,"button_index":1)] } toggle_run={ "deadzone": 0.3, "events": [Object(InputEventKey,"physical_keycode":82), Object(InputEventJoypadButton,"button_index":2)] } pause={ "deadzone": 0.3, "events": [Object(InputEventKey,"physical_keycode":4194305), Object(InputEventJoypadButton,"button_index":6)] } [physics] 3d/physics_engine="Jolt Physics" [rendering] rendering_device/driver.windows="d3d12" renderer/rendering_method="mobile" renderer/rendering_method.mobile="mobile" textures/default_filters/use_nearest_mipmap_filter=false